Guild Wars 2 Slovenija
23Jan/101

Zvok v Guild Wars 2

Regina Buenaobra in audio direktor James Ackley sta na Guild Wars 2 Guru forumu objavila informativen post o zvoku v Guild Wars 2. Razvili so tehnologijo, ki proceduralno generira oz. spreminja parametre zvoka tako, da se le-ta prilagaja glede na površje po katerem liki hodijo, vrsto, količino in težo armorja, ki ga nosijo ter okolje, v katerem se trenutno nahajajo. Na ta način želijo doseči visoko stopnjo raznolikosti in preprečiti monotonost ter omejenost zvočnega nabora. Sliši se precej cool. ;)

Every footstep in Guild Wars 2 is made up of three sounds: heel, toe and spray (spray is the kick of your toe, mostly only made with loose surfaces and running). With this set-up, each of those three sounds gets its own random parameters, so you never feel like you are hearing the same footsteps over and over. Using Drew’s system, we get these incredible results but keep the total memory footprint in check.

Just as with footsteps, we’re doing a lot of procedural creation with the foley/movement sounds in Guild Wars 2. Not only will you hear the sound of your armor, but as you add or subtract armor you’ll hear that, and depending on the type and size of your armor, you’ll also hear differences. Our audio implementer Ron Perry has done a wonderful job working his creative magic, connecting all the sound scripting systems and animations to make Drew’s crazy ideas actually work.

About Tr0n

Guild Wars 2 Slovenija Admin
Kategorija: Novice Napisi komentar
Komentarji (1) Trackbacks (0)
  1. To ni le cool to je zakon :)


Napisi komentar

You must be logged in to post a comment.

No trackbacks yet.