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Archive for July 2010

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Še dobra dva tedna (+- par dni) do sejma gamescom in prvega javnega Guild Wars 2 demota! Kdo vse gre? :)

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Max Level = 80

Vsem dobro poznan Isaiah Cartwright aka. Izzy je spisal članek o napredovanju in levelih v Guild Wars 2. Magična številka je tokrat 80! Seveda pa ArenaNet ne bi bila ArenaNet, če ne bi tudi na tem področju pustila svoj vtis. Napredovanje med posameznimi leveli bo tako vedno enako hitro, motivacija pa vsebina, ne le kazalec experience točk. In prav je tako! :)

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ArenaNet @ Comic-Con

Cool povzetek dogajanja na letošnjem sejmu Comic-Con si lahko preberete na uradnem ArenaNet blogu, ki vsebuje celo kratek popis vprašanj obiskovalcev.

The next question was about the instancing system in Guild Wars. This player said that it was difficult to reconnect when disconnected, and he wondered about any changes in this reconnection issue for Guild Wars 2. James replied that our network architecture has been completely reworked for Guild Wars 2, so that wouldn’t be an issue in the future.

A fan asked about whether there would be arena PvP in Guild Wars 2. We haven’t talked much about PvP as yet, but James reassured this fan that everyone from casual players to the most diehard PvPers will find an experience that they like in Guild Wars 2 PvP.

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Jeff Grubb Intervju

Neoseeker je objavil kar 3 strani dolg intervju, ki pokriva vse od GW2 zgodbe, novel, ras in gameplay informacij.

Speaking of monsters, since we’re now in a persistent world, will they follow spawn rates? Say there’s an event you do, and somebody else comes along and wants to complete it. Will there be a timer that resets the event after so long?

JG: Depends on the situation, depends on population, and depends on time. You know, we’d hate to see centaurs attack every five minutes like clockwork. That would be a bad thing. We’re trying to create a living world, but by the same token, if you want to fight centaurs, we want to make sure there’s something available in the area for you. When we look at different types of adventuring people enjoy and catering to that. In a month at PAX, we’re going to be letting people into some of our early areas and see what they say. Some of that feedback is going to affect how we populate areas.

Is PvP staying separate from PvE?

JG: Yes, it’s going to be an instance area. We’re looking at a couple different forms of PvP, but we’re not addressing that right now. It will remain a part of the game and off in an instance. One of our cities is very cosmopolitan, where all the races come together: Lion’s Arch. We’ll likely see PvP work out of there.

Na žalost ob koncu intervjuja Grubb omeni, da verjetno sploh ne bo Guild Wars 2 online bete. Hmm really?

Sadly, Grubb seems pretty sure there won’t be a Guild Wars 2 online beta. If you’re really jonesing for an early taste, playable demos will be available at Gamescom and PAX in the coming months. 2011 is currently the only number we’ve got, as far as release dates go.

Update: Kot pojasnjuje Martin Kerstein na GW2 Guru forumu, je šlo zgolj za napačno interpretacijo. GW2 beta je tako še vedno v igri. ;)

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Sveže zapečen in hrustljav. ;)

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