Guild Wars 2 Slovenija
16Jul/100

ArenaNet Blog Q&A

Kot že v navadi, je tudi tokrat ArenaNet objavila Q&A na svojem blogu, kjer designer Jon Peters odgovarja na vprašanja o smrti in ressurectu v Guild Wars 2. Pa celo nov wallpaper si lahko presnamete. ;)

Q: I’m concerned about how the healing and death system will work in PvP. It seems like this is going to seriously mess with how PvP works. Not having a dedicated healer makes it seem like PvP will be very unbalanced.

A: We actually feel that dedicated healers hurt PvP balance by becoming a required element of any and all strategies. We would prefer that PvP builds be a lot less restrictive to our players. Think about our PvP combat as having a variety of roles that each approach a situation differently, instead of each profession being one in a set of necessary components for the situation. You may bring two professions that both inflict damage, but how they inflict that damage is very different and affects how you approach the fight. In Guild Wars 2, this applies to our professions, weapon selection, and skill selection. It is important that each of these combinations provide the player with a toolbox, where each tool operates in its own unique way. Rather than trying to balance a spreadsheet of damage vs. healing, we balance the skills by making them more unique and letting players figure out the best way to use them in any given situation.
As an aside, we’ve been playing PvP a lot recently, and even at an early stage, it is incredibly fun. I say this only because I want to assure all of our fans that PvP is extremely important to us, and we wouldn’t take the game in a direction that didn’t allow for fun and exciting play in both PvE and PvP

Update: Na voljo je drugi del Q&A članka.

Q: Do you have to down a player in order to rally, or do you have to defeat a player in order to rally?

Jon: In order to rally in PvE you must kill a monster. In PvP you must defeat a player to rally, so two downed players do indeed get into situations where they are racing to defeat each other.

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