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Archive for September 2010

GW2 Skili & Buildi

Mojster Izzy (Isaiah Cartwright) na strani Ten Ton Hammer odgovarja na vprašanja o traitih, skillih in buildih v Guild Wars 2. Hardcore fans only! ;)

Ten Ton Hammer: So builds will really encompass quite a bit more in Guild Wars 2.

Izzy: There are a lot of pieces to it – there are attributes, traits, weapons, weapon swaps, utility skills, elites – so there’s a lot to it.

Ten Ton Hammer: Will there be any kind of equivalent to runes that you can apply to armor or even your weapons that will factor into that build aspect of your character?

Izzy: Runes in Guild Wars 1 kind of went hand in hand with your attribute choices. Traits are way more in depth – they’re more about manipulating the skills themselves. You almost kind of get to be a skill balancer and decide things like, “it would be really cool if this skill had less recharge” or “what if that skill did this” and you get to kind of manipulate things in that way and make things really cool. Of course it makes my job insane, but that’s what I love.

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Predavanje o dinamičnih dogodkih @ GDC Europe

Eric Flannum in Colin Johanson sta dan pred začetkom sejma gamescom, natančneje na konferenci za razvijalce iger GDC Europe, predavala o dinamičnih dogodkih v Guild Wars 2. Tokrat gre za nekoliko podrobnejšo predstavitev sistema iz vidika designa in implementacije, na koncu pa v Q&A delu izvemo še marsikatero novost. Če vas torej zanima delovanje dinamičnih dogodkov, njihovo veriženje (event chains) in kaj jih loči od npr. public questov igre Warhammer Online, potem si predavanje lahko brezplačno ogledate na tem naslovu.

In ‘Designing Guild Wars 2′s Dynamic Events’, ArenaNet’s Guild Wars 2 lead designer Eric Flannum and lead content designer Colin Johanson outline how the industry’s attitude to content in games in the MMORPG genre has evolved over time.

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PAX ATTAX

Zbirka Guild Wars 2 člankov/predogledov/dnevnikov/video posnetkov in podobne krame s sejma PAX.

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Predavanje o dinamičnih dogodkih @ PAX

Redki srečneži, ki so si priborili vstopnice s pravilnimi odgovori v GW/2 kvizu, so lahko poslušali predavanje o Guild Wars 2 dinamičnih dogodkih na sejmu PAX. Pa ne samo poslušali. Eric Flannum, Colin Johanson in Jeff Grubb so skupaj s sodelujočimi sestavili čisto nov podvodni event, ki bo implementiran v končni verziji igre! :) Sam potek predavanja je na kratko opisal JR na GW2 Guru forumu, slike pa so z bloga IzzieBytes.

The event was to be in four parts. There were three minor events that contributed to one main final event:

  • Preparing and escorting the hylecks down to the fight, including a master potion maker who would assist the quaggans – creating a potion that would either hulk them up or cause them to explode.
  • Training and arming the quaggans with suits of iron armor.
  • Stealing eggs from the krait, who plan to hatch and train a force of barracuda and sharks to attack the quaggans and hyleck, and instead use them for defense. One particular egg would spawn a mega shark boss creature.

These three sub events would chain into the central event, which would be defending against a major krait attack, and possibly pushing them back or taking the fight to them. The more of the minor events you succeeded in, the easier the main fight.

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Guild Wars 2 @ PAX Prime

Iz ene norišnice, v drugo. :) ArenaNet je na svojem blogu objavila urnik ter kratek opis dogajanja na sejmu PAX, ki se bo pričel ta petek in bo trajal do nedelje. PAX to the MAX!

Update: Guild Wars 2 Guru bo zbiral vse informacije s sejma PAX v temi The Ultimate PAX Thread! Stay tuned! :)

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