Zemljevid Tyrie
Na uradni strani so objavili prvo poglavje prve Guild Wars novele Ghosts of Ascalon, ki izide 27. julija, in kar je še najbolj cool, Guild Wars 2 zemljevid!
Medtem je ArenaNet na svojem blogu že razkrila naslov druge novele, Edge of Destiny.
Nov Poklic
Jup, ArenaNet bo že ta teden razkrila naslednji Guild Wars 2 poklic. Naj se ugibanja začnejo. ![]()

Guild Wars 2 Some nice guesses on the picture we linked in the last post (here it is again if you missed it: http://yfrog.com/5aqc8j ). Stay tuned this week for the next profession reveal. =)
Program @ Comic-Con
Za nas Evropejce morda ne preveč zanimivo, ampak NCsoft je objavil program/urnik za letošnji sejem Comic-Con v San Diegu. Spodaj so zbrane vse ArenaNet/Guild Wars 2 aktivnosti.

Friday July 23, 2010 1:00 p.m.–1:45 p.m. NCsoft Booth #5345 - Book Signing and Giveaway - Stop by for a limited giveaway and book signing by one of the authors of the first Guild Wars® novel: Ghosts of Ascalon. - Signing Staff: Jeff Grubb (Game Designer), Rich Anderson (Concept Artist, Cover Artist)
Friday July 23, 2010 1:45 p.m.–2:30 p.m. NCsoft Booth #5345 - Book Signing and Giveaway - Stop by for a limited giveaway and book signing of the Art of Guild Wars 2. - Signing Staff: Kekai Kotaki (Concept Art Lead), Rich Anderson (Concept Artist), Kristen Perry (Character Artist)
Saturday July 24, 2010 1:00 p.m.–1:45 p.m. NCsoft Booth #5345 - Book Signing and Giveaway - Stop by for a limited giveaway and book signing by one of the authors of the first Guild Wars® novel: Ghosts of Ascalon. - Signing Staff: Jeff Grubb (Game Designer), Rich Anderson (Concept Artist, Cover Artist)
Saturday July 24, 2010 1:45 p.m.–2:30 p.m. NCsoft Booth #5345 - Book Signing and Giveaway Stop by for a limited giveaway and book signing of the Art of Guild Wars 2. - Signing Staff: Kekai Kotaki (Concept Art Lead), Rich Anderson (Concept Artist), Kristen Perry (Character Artist)
Saturday July 24, 2010 5:30 p.m.–6:30 p.m. Room 4 - Speaking Session: Guild Wars 2: A New Type of Fantasy MMO - Learn how Guild Wars 2 will set a new standard for what is possible in an MMO game! Key creators examine with you how the lore, design, and gameplay of Guild Wars 2 has grown from the original game into something revolutionary, and take questions from the audience. - Speakers: James Phinney (Design Director), Jeff Grubb (Game Designer), Kekai Kotaki (Concept Art Lead), Rich Anderson (Concept Artist), Kristen Perry, (Character Artist), Chris Lye (Global Brand Director)
Random Stuff
Nekaj za brezskrbno vikend branje (in poslušanje).
- [ArenaNet Blog] Link Roundup: Healing and Death
- [Geek Woman Speaks] Interview with Guild Wars 2 Character Artist Kristen Perry
- [GuildCast] Episode #8
- [Massively] Community guide to Guild Wars Part #1, Part #2
- [Massively] Next Guild Wars novel to come in December?
- [Relics of Orr] Podcast Episode #4
- [Relics of Orr] Podcast Episode #5
- [GuildMag] Guild Wars 2 Info Update 07-04-2010
- [Ten Ton Hammer] The Races of Guild Wars 2: The Asura
- [Kill Ten Rats] No More Healers
Aktivnosti & Travel Part Deux
Dodatna pojasnila o aktivnostih in potovanju v GW2 sta spesnila designerja John Stumme in Ben Miller.
Q: Since you mention the fee for waypoint travel is small, why have one in the first place?
Ben: It allows us to establish a balance between exploration and convenience. It also provides a minor, but highly repeatable way to drain money out of the economy. You don’t HAVE to use them, and in some cases it’s better to save your cash and just enjoy the run through the countryside.
Q: How many waypoints and asura gates will the map have?
Ben: The real answer would be “As many waypoints as it takes to make the map awesome.” Currently any normal map has between 10 to 20 waypoints. Asura gates are in the major cities and some other story-specific areas. Right now that feels about right.
Smrt & Oživljanje v GW2
AreneNet z Guild Wars 2 ne želi samo izboljšati obstoječih mehanik MMORPG žanra, ampak tudi inovirati. Dober primer je njihova implementacija smrti in oživljanja (resurrect). Ko igralec izgubi ves svoj health, njegov lik najprej preide v nekakšno vmesno stanje "downed", iz katerega se lahko reši z uporabo posebnih "downed" skillov. Vsak igralec bo prav tako imel možnost oživljati soigralce (revival), za manjše plačilo pa se bo po dokončni smrti možno resurrectati blizu kakšnega waypointa. Razvijalci želijo tudi zamenjati vsem dobro poznan MMORPG sistem DPS/tank/heal s svojim damage/support/control sistemom. Gre zgolj za marketing ali pa se nam obeta resnična evolucija MMORPG boja?
Celoten članek, ki ga je napisal game designer Jon Peters, si lahko preberete na uradni strani.
Rather than being presented with immediate failure, when a player loses all of their health in Guild Wars 2, they are put into "downed mode." In this mode, the player has a number of downed skills they can use to target enemies and fight for a chance to survive. A downed player can still be attacked, which will send them into a defeated state, leaving them to either wait for an ally to resurrect them or to resurrect at a waypoint.
Članki in intervjuji na temo umiranja.
- [gamona.de] Lead Designer Eric Falnnum talks death and healing in GW2
- [PC Gamer] Guild Wars 2 to scrap healers and tanks
- [Kotaku] Death In Guild Wars 2 Borrows A Page From Modern Warfare
- [Massively] To live and die in Tyria -- death, healing, and combat in Guild Wars 2
- [GameInformer] Guild Wars 2: No Healers, No Death Penalties, No Problem
- [GameKult] ITW Guild Wars 2 : soins et mort (angleški prevod)
JeuxOnLine Intervju
Francoska stran JeuxOnLine je objavila zanimiv intervju, ki razkrije informacije o velikosti dungeon skupin (največ 5), odsotnost monk poklica, PvP duelov ter hoje (walking) v Guild Wars 2. Angleški prevod najdete tukajle.
How many players will be able to play the biggest dungeons in the game? 8 or 12 like in the first game?
In Guild Wars 2, dungeons are an integral part of the game and can be played by a party with a maximum size of 5 players. We believe that this is an appropriate size for the difficulty of the dungeons we have built.
How is the death of your character going to happen? Similarly to GW, or will this be more complex?
This is something that we are not talking about yet, but it will not be too long before we publish an article about it on the web. Once again, we are doing something a little different with death and resurrection in Guild Wars 2. Keep an eye on the Guild Wars 2 website for more information!
Random Stuff
Pač, random community GW2 stuff.
- [GuildWars2.com] GW2 Costume Contest at gamescom
- [ArenaNet Blog] Link Round-Up: Get Your Mini-Game On!
- [Relics of Orr] Podcast #3
- [GuildMag] July Issue - The Lights of Tyria
- [GuildMag] Podcast #2
- [Ten Ton Hammer] The Races of Guild Wars 2: Humans
- [Simon & Schuster] Guild Wars: Ghosts of Ascalon Excerpt
- [GuildCast] Episode #7
- [Kill Ten Rats] The Black Norn
Aktivnosti, Dosežki in Spretnosti
Ali po domače; activities, achievements in feats.
O teh in podobnih rečeh ter potovanju (map travel) v Guild Wars 2 govorijo naslednji članki in intervjuji:
- [OnlineWelten] Errungenschaften, Erfolge und Aktivitäten
- [PC IGN] Guild Wars 2: Killing Time Without Killing
- [Guild Wars 2 Info] Telephone interview with John Stumme & Curtis Johnson
- [Gamereactor] Guild Wars 2 interview
Our map travel system remains quick and easy to use. As players explore the world they will unlock waypoints. When a player opens up their map they will see all of the waypoints they’ve unlocked and can instantly travel to any of them for a small fee. In addition we have Asura Gates that allow players to freely travel to places they haven’t yet explored. For instance, a series of Asura Gates connect the main racial cities so players should find it easy to join friends who happen to be playing as a different race.
Jutri pa bomo lahko na to temo prebrali še uraden ArenaNet blog članek.
Update: Evo ga! Activities – Games Within the Game
UK PCGamer GW2 Članek
Najnovejša številka revije UK PCGamer (avgust 2010) vsebuje kar 6 strani dolg GW2 članek. Kratko obnovo, ki jo je napisala Lyssa na GW2Guru forumu, si lahko preberete tukaj.




