Uradni beta forumi so prava zakladnica informacij od razvijalcev, ki so, kot kaže, precej aktivni. Nekaj zanimivih objav:
Tournaments will allow you to play with an organized 5 person team and see your results as you make your way through a tournament! We didn’t show them this weekend, but they’re something we think a lot of you will really enjoy. Sit tight, they’re coming!
Under [Your Name]\Documents\Guild Wars Gw2Dev folder, you’ll see that GW2 creates a Music folder next to the Screens folder (where screenshots go). All you need to do to get your external music collection playing in the game is to create a playlist of the appropriate name and type in this folder.
Supported playlist formats are .wpl, .m3u, .pls, .asx, and .wax.
Supported audio types are everything FMOD supports by default, which includes .mp3, .ogg, .flac, .wav. aiff, and a bunch of old-school music formats, like .mid or .it files.
There are eight specific playlists the game recognizes, and these are designated simply by the playlist’s file name. They are: Ambient, Battle, Underwater, City, Crafting, BossBattle, NightTime, and MainMenu. Hopefully these are somewhat self-explanatory in terms of when you might expect to hear them play.
This is a general rule of our skill system. AoE attacks hit up to 5 targets. AoE buffs or heals can heal up to 5. We cap it at 5 because its the party size and lets us reign in the balance on AoE without impacting most normal situations.
It prioritizes targets.
For enemies:
1) Your selected target assuming they are in range.
2) enemies based on proximity to you.
For allies:
1) party members based on proximity to you
2) non party members based on proximity to you.
First what’s already there:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
What Melee needs:
1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.
What else:
Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.
Fiona: “I found Norn absolutely mind-numbingly dull. It was also badly written. I gave up after not being able to get past Shape Of The Spirit at level 8~.
I have switched to Charr and it’s like night and day. The writing isn’t much better but the story is far more interesting. The world events and scenery are too. I really suggest giving Charr a go. Norn is absolutely shocking IMO.”
The stories and dialogue vary greatly between the racial stories. This is intentional, partially to give players some options to experience a variety of content. The dialogue was often given to people who are more comfortable writing (or editing) in that racial voice, so it’s why you may like the tone of one story over another. As you can imagine, some people really enjoy fantasy dialogue and others loathe it, so we wanted to provide options.
Here’s some of the areas we’re looking into updating:
- New-player experience: It often takes people a while to get used to GW2 combat and learn to avoid attacks and learn what their skills do and how they work. We’re looking at slowing down the rate in which we introduce different enemy mechanics so that new players have more of a chance to get accustomed to the game.
- Event scaling: We’re looking at ways to make the scaling on a lot of events work better for large amounts of players.
- Monster balance: Some enemies are significantly more difficult than others while others aren’t very threatening- we’re working on updating the balance for both of these categories so that there’s a more consistent difficulty level between various enemy types.
- Individual quest and event balance: Some events and personal story quests can be overly difficult, and we’re looking at identifying these places.
There aren’t any events that repeat every 3 minutes. Generally the shortest repeat time is 8 minutes, but all of them are hand-timed. Usually events that occur in high visibility areas like garrisons and towns have a 20-30 minute delay. It would be very helpful if you could mention specifically what events felt too fast for you.
I can however tell you that we’ve already got quite a few siege weapon updates ready to go, including the ability to kick out anyone using a siege weapon that you placed on the field. This update and many more will be waiting for you in our next beta weekend.
Our CC tends to be shorter in duration because long durations are simply not fun for people who get hit with them and end up stunlocked till dead. On the other hand, almost every profession has access to at least some form of CC between stuns, knockdowns, knockbacks, chills, etc.
Everyone will need to learn that one of the keys to GW2 combat is WHEN to use your CC, and not just hit it as soon as you engage so you can roflstomp the target. Trust me, knockbacks used on people ressing can turn entire fights.
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GW2 izid 28. junija?