Ghosts of Ascalon
Pa smo le dobili datum oz. mesec izida prve Guild Wars novele, ki se sedaj imenuje Ghosts of Ascalon. Zgodbo, ki poteka leto dni pred dogajanjem v igri Guild Wars 2, bomo prebirali to poletje.

Dodatne informacije o knjigi najdete na FAQ strani.
IncGames Intervju
Guild Wars 2 designerji Eric Flannum, Curtis Johnson, Jon Peters in Ree Soesbee so tokrat odgovarjali na vprašanja o zgodbi, PvPju, razlogu za ločene serverje, uporabi orožja vezanega na poklic ter izkušnjah, ki so si jih nabrali med razvojem prvega dela. Celoten intervju si lahko preberete na IncGames.
While there are guns in GW2, will characters still have the choice of keeping the primitive weapons like bows?
Eric: Weapon use in Guild Wars 2 is restricted by profession. There are indeed professions that use guns, bows, or both, as well as some professions that can use neither. If a player wants to wield a bow they will certainly have multiple professions to choose from.
Update: Martin Kerstein je na GW2Guru forumu objavil dodatna pojasnila o GW2 funkcionalnosti, ki dopušča možnost pridružitev guildu za vsak lik posebaj.
- Having characters in more than one guild is optional, not mandatory.
- All characters in a guild on the same account are considered to be one member when showing up on the guild list.
- Additional characters will not require an additional invite to join the same guild as another character on the account.
Guild Wars 2 Lore
TenTonHammer je objavil intervju o zgodbi v Guild Wars 2 in kako je prebuditev starodavnih zmajev vplivala na svet Tyrie. Na vprašanja je odgovarjal Jeff Grubb, ArenaNet game designer.
Ten Ton Hammer: What role will the player play in uniting the races of Tyria?
Jeff: The players grow personally throughout their quests, going beyond the race-specific challenges of their people to the point where they join one of the multi-racial orders (Durmand Priory, Order of Whispers, or the Vigil), which transcend racial agendas and face the greater challenge of the Elder Dragons. The players are keystones in pulling other people together.
Vse lepo in prav, ampak a nam ni ArenaNet obljubila več gameplay informacij v začetku leta?
Random Stuff
Medtem, ko oboževalci vneto in potrpežljivo čakamo na kakršnokoli informacijo o igri, se ArenaNet community managerja vidno zabavata. Martinu Kersteinu uspe zaštartati internet meme na Guild Wars 2 Guru forumih z njim v glavni vlogi, Regina Buenaobra pa izkoristi priložnost in odgovori na par vprašanj MMO blogerjev. Fun times.
Lepo napisano obnovo dogajanja prejšnega tedna si lahko preberete tudi na priljubljenem MMO blogu KillTenRats.
Vpogled v poklice in rase
Guild Wars 2 Guru forumi so postali pravcata središča aktivnosti, kjer Guild Wars 2 developerji, s pomočjo community managerjev, objavljajo zanimive informacije. Tokrat je na vrsti Eric Flannum (lead designer), ki nam obrazloži evolucijski proces pri implementaciji novih poklicev in ras ter kako se razlikujeta.
With professions, we’re much more concerned with how they interact with the current balance and whether they provide a different play experience. With races, their overall look and feel is generally the most important thing.
Of course, this is because while race does have some impact on how a character performs in combat, it’s nowhere near as important as profession in that regard. Likewise, a character’s personal story is impacted greatly by race and only very minimally by profession.
Zvok v Guild Wars 2
Regina Buenaobra in audio direktor James Ackley sta na Guild Wars 2 Guru forumu objavila informativen post o zvoku v Guild Wars 2. Razvili so tehnologijo, ki proceduralno generira oz. spreminja parametre zvoka tako, da se le-ta prilagaja glede na površje po katerem liki hodijo, vrsto, količino in težo armorja, ki ga nosijo ter okolje, v katerem se trenutno nahajajo. Na ta način želijo doseči visoko stopnjo raznolikosti in preprečiti monotonost ter omejenost zvočnega nabora. Sliši se precej cool.
Every footstep in Guild Wars 2 is made up of three sounds: heel, toe and spray (spray is the kick of your toe, mostly only made with loose surfaces and running). With this set-up, each of those three sounds gets its own random parameters, so you never feel like you are hearing the same footsteps over and over. Using Drew’s system, we get these incredible results but keep the total memory footprint in check.
Just as with footsteps, we’re doing a lot of procedural creation with the foley/movement sounds in Guild Wars 2. Not only will you hear the sound of your armor, but as you add or subtract armor you’ll hear that, and depending on the type and size of your armor, you’ll also hear differences. Our audio implementer Ron Perry has done a wonderful job working his creative magic, connecting all the sound scripting systems and animations to make Drew’s crazy ideas actually work.
Guild Wars 2 v letu 2010
Martin Kerstein na Guild Wars 2 Guru forumu.
No, we will not be at PAX East Coast this year. But we are aware of the fact that we have fans on the East Coast, so don't loose hope.
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People will always feel that they do not get enough information if they anxiously wait for a game - and I can understand that, because I am a gamer as well.
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But saying that we will not be on the showfloor at PAX East doesn't equal that we will not have more information for you guys - everything will come in due time, we have some nice things planned for you this year.
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Idiom "scraping the barrel" bi bil morda ustrezen pri tej novici. ;(
Srečno 2010!
Vesele praznike ter zdravo in Guild Warsa 2 polno leto 2010 vam želi stric Tr0n.
Kekai Kotaki Intervju
Na Evolve EG so objavili kratek video intervju z umetnikom Kekai Kotaki in nekaj njegovih del.
Born and raised on the Big Island of Hawaii, Kekai Kotaki has always had a passion for art. Finding the sunshine and beautiful scenery distracting, he moved to dreary Seattle in 2000 to attend art school. After graduating, he proceeded to attempt a career at doing art. This meant getting a job at ArenaNet, the makers of the Guild Wars franchise, as a lowly texture artist. Through hard work and more than a little luck he was able to become a concept artist.
Kekai Kotaki je glavni konceptni umetnik (lead concept artist) na Guild Wars 2 projektu.
Glas Tyrie
ArenaNet je na lastnem YouTube kanalu objavila filmček Giving Tyria a Voice, v katerem nam igralci, ki smo jih slišali že v trailerju The Races of Tyria, predstavijo svoje delo in vloge: Troy Baker (Logan, Human), Steve Blum (Rytlock, Charr), Felicia Day (Zojja, Asura) in Kari Wahlgren (Caithe, Sylvari). Predvidevam, da vas kar nekaj tukaj pozna vsaj Felicio Day.