Max Level = 80
Vsem dobro poznan Isaiah Cartwright aka. Izzy je spisal članek o napredovanju in levelih v Guild Wars 2. Magična številka je tokrat 80! Seveda pa ArenaNet ne bi bila ArenaNet, če ne bi tudi na tem področju pustila svoj vtis. Napredovanje med posameznimi leveli bo tako vedno enako hitro, motivacija pa vsebina, ne le kazalec experience točk. In prav je tako!
ArenaNet @ Comic-Con
Cool povzetek dogajanja na letošnjem sejmu Comic-Con si lahko preberete na uradnem ArenaNet blogu, ki vsebuje celo kratek popis vprašanj obiskovalcev.
The next question was about the instancing system in Guild Wars. This player said that it was difficult to reconnect when disconnected, and he wondered about any changes in this reconnection issue for Guild Wars 2. James replied that our network architecture has been completely reworked for Guild Wars 2, so that wouldn’t be an issue in the future.
A fan asked about whether there would be arena PvP in Guild Wars 2. We haven’t talked much about PvP as yet, but James reassured this fan that everyone from casual players to the most diehard PvPers will find an experience that they like in Guild Wars 2 PvP.
Jeff Grubb Intervju
Neoseeker je objavil kar 3 strani dolg intervju, ki pokriva vse od GW2 zgodbe, novel, ras in gameplay informacij.
Speaking of monsters, since we’re now in a persistent world, will they follow spawn rates? Say there’s an event you do, and somebody else comes along and wants to complete it. Will there be a timer that resets the event after so long?
JG: Depends on the situation, depends on population, and depends on time. You know, we’d hate to see centaurs attack every five minutes like clockwork. That would be a bad thing. We’re trying to create a living world, but by the same token, if you want to fight centaurs, we want to make sure there’s something available in the area for you. When we look at different types of adventuring people enjoy and catering to that. In a month at PAX, we’re going to be letting people into some of our early areas and see what they say. Some of that feedback is going to affect how we populate areas.
Is PvP staying separate from PvE?
JG: Yes, it’s going to be an instance area. We’re looking at a couple different forms of PvP, but we’re not addressing that right now. It will remain a part of the game and off in an instance. One of our cities is very cosmopolitan, where all the races come together: Lion’s Arch. We’ll likely see PvP work out of there.
Na žalost ob koncu intervjuja Grubb omeni, da verjetno sploh ne bo Guild Wars 2 online bete. Hmm really?
Sadly, Grubb seems pretty sure there won’t be a Guild Wars 2 online beta. If you’re really jonesing for an early taste, playable demos will be available at Gamescom and PAX in the coming months. 2011 is currently the only number we’ve got, as far as release dates go.
Update: Kot pojasnjuje Martin Kerstein na GW2 Guru forumu, je šlo zgolj za napačno interpretacijo. GW2 beta je tako še vedno v igri.
Random Stuff
Sveže zapečen in hrustljav.
- [ArenaNet Blog] Passing the Torch: Designer John Stumme Joins Live Team
- [ArenaNet Blog] Meet ArenaNet at Comic-Con!
- [ArenaNet Flickr] San Diego Comic-Con 2010
- [Guild Wars Flickr] Guild Wars Events
- [Guild Wars: IncGamers] Read your maps
- [Ten Ton Hammer] The Races of Guild Wars 2: Norn
- [Ten Ton Hammer] The Changing Landscape of Tyria in Guild Wars 2
- [Ten Ton Hammer] The Races of Guild Wars 2: The Charr
- [Relics of Orr] Podcast Episode #6
- [GuildCast] Episode #10
- [GuildMag] Podcast #4
- [GameSpot] Guild Wars 2 uniting behind community
- [Massively] SDCC 2010: Our interview with Guild Wars 2's Jeff Grubb
Intervju @ LiveSpot
Še en zanimiv intervju, ki ga je objavila poljska stran LiveSpot in govori o notranjosti zgradb in aktivnostih, trgovanju ter PvP mode-u World vs. World. Angleški prevod si lahko preberete na Guild Wars 2 Guru forumu.

The Guild Wars 2 engine is already looking really nice. Will players be able to interact with buildings; For example being able to go inside some of them?
Yes! Players will be able to visit the inside of buildings on a large scale. The game will be full of tasks that are done in buildings or partly done in some buildings. But lets not look here only at visiting them. Many of the key moments will take place inside buildings. For example, in the players storyline, they will be able to:
- Leave traps in the jails of Divinity's Reach to crush the plans of a crazed criminal.
- Jump into a burning orphanage in order to save children trapped inside.
- Break into a house of a shady character, that will turn out to be more suspicious then originally thought to be.
Poklic #3: Ranger
Dobili smo naslednji Guild Wars 2 poklic: Ranger! Priporočam, da si pogledate video posnetke skillov na uradni strani, saj jih je nekaj prav ubijalskih.
Posebnost poklica? Morski psi!
A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.
Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.
Članki in intervjuji na temo ranger poklica.
- [PC Gamer] Meet Guild Wars 2’s acrobatic Ranger
- [PC IGN] Guild Wars 2: The Ranger
- [Massively] New information on the Guild Wars 2 ranger
- [GameStar.de] Exklusive Details zur Waldläufer-Klasse
Update: Eric Flannum na ArenaNet blogu odgovarja na številna ranger vprašanja.
Q: Do arrows in Guild Wars 2 work similar to how they do in Guild Wars, where they can be dodged, because they follow a straight trajectory?
Eric: There are some projectiles in the game which cannot be dodged because they auto track to their target. Auto tracking projectiles are a minority case, however, so it’s true that most projectiles can be dodged as they were in Guild Wars.
Intervju @ Guild Wars 2 Italia
Kratek, a zelo informativen intervju je objavila fan stran Guild Wars 2 Italia. Končno izvemo, da se bo boj pod vodo precej razlikoval od tistega na kopnem, dobimo spisek vseh stanj (conditions) ter elementalist lastnosti (traits). Angleško različico si lahko preberete tukaj.
Gw2Italia: Are weather conditions, like rain, being underwater, etc., going to affect the characters skills and the combat in PvE and PvP? If so, how? Can you give us an example?
EricFlannum: Being underwater definitely affects how you fight. It’s very difficult to fire a bow underwater, for example, let alone shoot a fireball at someone. We’ve got some very cool ideas on how to deal with underwater combat and we’ll be sharing specifics on them when we’re ready. Other weather effects don’t have an overt affect on combat.
Dva Intervjuja
Prvega je objavila stran Ten Ton Hammer in obravnava tematiko smrti in ressurecta, drugi pa je bolj splošen video intervju o rangerju in ostalih GW2 zanimivostih na strani OnRPG.
Ten Ton Hammer: The concept of skills between professions interacting in interesting ways has come up once again in the most recent reveal. Will there be any way of knowing which skills can be used in conjunction with one another during combat (like shooting arrows through an elementalist's fire wall) such as on-screen alerts or highlighted skills on your bar, or will that come down to a matter of trial and error for teams to find the most effective skill combos?
Jon Peters: For the most part, cross-profession combos come down to trial and error. These things are fairly natural combinations in the world and we want players to discover this emergent gameplay though experimentation.
Random Stuff
Kot da ni bilo že dovolj novic ta teden.
- [GuildWars2.com] Ghosts of Ascalon FAQ
- [ArenaNet Blog] Link Roundup: Rangers, Pets, and Ghosts
- [ArenaNet Blog] Jeff Grubb on Writing the First Guild Wars Novel
- [Kill Ten Rats] Guild Wars 2 Ranger
- [Massively] The story behind Ghosts of Ascalon: Massively's interview with Jeff Grubb
- [Massively] Guild Wars Ghosts of Ascalon: Impressions from a lore nerd
- [Ten Ton Hammer] Exploring the Lore of Guild Wars 2 - An Interview with Jeff Grubb
- [GuildMag] Podcast #3
- [GuildMag] Guild Wars 2 Info Update 07-17-2010
- [Hunters Insight] Quoted For Truth: The Ranger
- [Hunters Insight] Quoted For Truth: Massive Pets
- [GuildCast] Episode #9
ArenaNet Blog Q&A
Kot že v navadi, je tudi tokrat ArenaNet objavila Q&A na svojem blogu, kjer designer Jon Peters odgovarja na vprašanja o smrti in ressurectu v Guild Wars 2. Pa celo nov wallpaper si lahko presnamete.
Q: I’m concerned about how the healing and death system will work in PvP. It seems like this is going to seriously mess with how PvP works. Not having a dedicated healer makes it seem like PvP will be very unbalanced.
A: We actually feel that dedicated healers hurt PvP balance by becoming a required element of any and all strategies. We would prefer that PvP builds be a lot less restrictive to our players. Think about our PvP combat as having a variety of roles that each approach a situation differently, instead of each profession being one in a set of necessary components for the situation. You may bring two professions that both inflict damage, but how they inflict that damage is very different and affects how you approach the fight. In Guild Wars 2, this applies to our professions, weapon selection, and skill selection. It is important that each of these combinations provide the player with a toolbox, where each tool operates in its own unique way. Rather than trying to balance a spreadsheet of damage vs. healing, we balance the skills by making them more unique and letting players figure out the best way to use them in any given situation.
As an aside, we’ve been playing PvP a lot recently, and even at an early stage, it is incredibly fun. I say this only because I want to assure all of our fans that PvP is extremely important to us, and we wouldn’t take the game in a direction that didn’t allow for fun and exciting play in both PvE and PvP
Update: Na voljo je drugi del Q&A članka.
Q: Do you have to down a player in order to rally, or do you have to defeat a player in order to rally?
Jon: In order to rally in PvE you must kill a monster. In PvP you must defeat a player to rally, so two downed players do indeed get into situations where they are racing to defeat each other.

